* Online Multiplayer: Fix for clients flashlight states when joining games * Online Multiplayer: Minor fixes to the end of the game state (new players now have to wait for the game to be restarted before being admitted to the server) * Online Multiplayer: Minor fixes to switching teams in kill-in-order games (score will now remain accurate) * Online Multiplayer: Telefrag message is now appropriately replicated. It is an advanced option and using it will force you to manually move saved games and multiplayer gametypes. This is particularly useful for Halo Dedicated Servers but also be used for users whose 'My Documents' folder is remapped to a UNC path. * Halo can now read/write data files to a user specified folder using the -path command line argument. (facilitating multiple NIC support for Halo Dedicated Servers) * Halo can now be bound to a specific IP address using the -ip command line argument. These crashes would usually occur when changing screen resolution, when starting or quitting Halo PC, when chatting in a multiplayer game or when using ALT-TAB to minimize Halo PC and return to Windows. Microsoft has updated this library to address the most common failures. You may need to reinstall the game to fix it'). * A significant number of reported game crashes are related to an external library called keystone.dll (such as 'There is a problem with your game installation. * Anisotropic filtering is now off by default. * Fixed the crash on startup bug relating to the intro movies.
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